Showing Off Is Not Product Design
Friday, July 18th, 2008I am a deep domain expert in Scrabulous. At least, I’m a deep domain expert if expertise is defined as spending hundreds of hours playing the damn game. I spend more time playing Scrabulous than I do playing PackRat and I could make millions of dollars from that game (since we invested in the company).
You would have to have been asleep for the past year not to know that Scrabulous was developed by a web development firm owned by two brothers in India and that the brothers were sued by the owners of the official Scrabble game for violation of copyrights and tradmarks. Speculation has run rampant about what the owners of Scrabble, Hasbro and Mattel, both giant corporations, would do to the Indian company, which clearly did violate their intellectual property. Whatever is going on is not known to the general public, but Scrabulous has continued to be live on Facebook. (Actually, truth be told, the game experienced glitches for a number of months while the brothers scrambled to keep up with the popularity of the game, but it has been working really well for the past few months.) Real Networks introduced an online version of Scrabble earlier this year for non-U.S. users, which I haven’t seen because I’m in the U.S. And Electronic Arts just introduced the official version of Scrabble for Facebook, on a license from Hasbro.
What’s totally interesting is the difference between Scrabulous, developed by an Indian outsourcer that stumbled into the opportunity, and EA’s Scrabble, for which 25 people are given credit for design and development (most of whom seem to work for an outside studio).
Scrabulous works really well because it is a minimalist interpretation of the board game: Same color scheme, same board design, same mechanics:
If you know how to play Scrabble IRL, you can start playing Scrabulous without even thinking about it. The game comes with resources that make sense, like the ability to interactively check the spelling (and therefore existence) of a word and Scrabble functions like the ability to swap tiles and challenge other users. The game comes with several helpful resources, like a move list, a two-letter word list, and a way to resign games. And if you’ve been playing the game (as I have) since it was first introduced, you’ve also gone through the process of watching the game develop and have developed a fondness (often known in marketing circles as brand loyalty) for the work the Indian firm has done to improve on their original design.
Then there’s EA’s Scrabble. I’m assuming that EA has a license to develop an online version of the board game without design restrictions. If there are restrictions on the game design, then just blame Hasbro instead of EA.
As it stands, EA should just be ashamed for having released this game. In order to get started playing, you have to first endure an animation that highlights who made the game and then you have to name the game! Once you’ve done those irrelevant actions, you can start playing the game. But it doesn’t look like Scrabble! The board is colored differently and, obnoxiously, every single multiplier square is labeled TL, DL, DW or TW. Yup: You, dear user, are too dumb to remember which one is which, so they are labeled! The designers didn’t bother to provide any resources at all! So you have to go to cheat sites to look up words before you place and play them. And if you do play a word successfully, you have to endure an animation that counts up your score. And all this software that got developed makes the game slow to load and play. I measured that startup time for EA Scrabble is more than 10 seconds, while Scrabulous loads instantly (given the same network).
It feels as though the development team needed to show how good it is at software development, rather than focus on what made a Scrabble enthusiast happy. EA Scrabble functions, but it feels more like a project done to prove to Hasbro that EA was the right company to which to license the game. It is not a pleasant experience if you’re used to Scrabulous or indeed if you’ve played the Scrabble board game.
I can imagine the dynamics of being the team tasked with developing the “official” game that will compete with the two brothers: “Oh, boy; We get to be the agents of the mammoth corporations that will crush the poor Indian brothers who stumbled into developing the version of Scrabble that everybody actually loves.” Wouldn’t you want to work on that team? Whatever the situation, the project went awry and it’s only amazing that the game got introduced to the public. It’s too bad that big companies get so wrapped up in themselves. Scrabulous should be the official version; it looks and feels and plays like Scrabble. Hasbro and Mattel should be thrilled that they could get such great development for one of their key brands without even trying.
They should have just rewarded the two brothers for their excellent work. Buy the darn thing and give the brothers millions of dollars for showing respect for the game. Instead, they tried to compete and now look like fools.
I love this quote from the news story I linked to above: “Mark Blecher, general manager for digital media and gaming at Hasbro, said his company has been working with EA to make the look and feel consistent across platforms, giving the authorized version what he called an advantage over Scrabulous.” Go ahead and tell me that the official Scrabble looks just like the board game and that that’s an advantage over Scrabulous. Whatever you do, don’t tell Mr. Blecher!
